On this page you will find important information pertaining to the event you are attending.
Registration Fees are non-refundable.
INCLEMENT WEATHER POLICY--Most Adventures will play through tough weather. However, in the case of a severe inclement weather notification from state police prior to the event, we will cancel the event and move it to another time. Participants will be credited a free pass to a future event.
FORCE MAJOR POLICY--If weather conditions deteriorate during an Adventure, the event will be postponed and all players will be instructed to find safe refuge (dependent upon the site). The event will continue when weather permits.
The Game of Kokopelli is divided between 5 distinct phases: PreGame, Team Phase, Sacrifice Phase, Individual Phase, and EndGame.
PREGAME: In this phase, the players will be divided in some way into teams. Historically, this has been a random selection of a rock. There are occasionally challenges or rewards that go along with this phase, but are not guaranteed to be a part of it.
TEAM PHASE: This begins the reward and or elimination component of the game. Teams will compete in challenges to win an immunity totem. The team(s) that does not win an immunity totem will attend the Altar where they will sacrifice a player by voting off at least one member of their team. The player who receives the most votes will be "sacrificed." After the elimination, teams will begin the next challenge for another shot at winning the immunity totem. There may be predetermined twists where teams are rearranged.
SACRIFICE PHASE: This is the phase that denotes the end of a round. After a team or individual wins immunity, players will attend the ritual of sacrifice, where Kokopelli will eliminate one or more players from the game. The game of Kokopelli uses pluralist voting as the sole elimination method and players will vote using secret ballot. If a player has individual immunity, their name may not be written down. Prior to the vote, a player may give away his individual immunity necklace or choose not to wear it, but individual immunity is only good at the next sacrifice that player would attend. In other words, they may not "save their necklace for later." A player may not give the necklace to a player on another tribe. If the votes tie, secret rules will be released into the game about how the tiebreaker will be settled.
INDIVIDUAL PHASE: At a predetermined time, players will form one tribe and compete individually against the other players. At this juncture, players will be playing for the Individual Immunity Totem. Once a player wins immunity, all players will attend the Sacrifice and eliminate at least one player from the game.
ENDGAME: Everyone is involved in the endgame phase. In most seasons, the players who were eliminated formed a jury, but the jury has functioned in different ways over the years. At a predetermined time, the players enter into the finals of the game. During this final phase, one player will outmaneuver the other finalists and become the Great Adventurer of Kokopelli 2012.
THE ALTAR OF KOKOPELLI: The place where you will be sacrificing players until only 1 remains.
TRIBE CAMP: The place where everyone will be camping, sleeping, and living.
INDIVIDUAL IMMUNITY TOTEMS: These are items that protect you from being sacrificed at the altar. After the merge of players into one team, players will only be attending challenges to win Individual Totems. These players will also attend the sacrifice at the altar and no one will be able to write their name down. However, they may not vote or take part of the temptation unless they give their immunity to another player or sacrifice it to Kokopelli. This action can only be done before the vote takes place.
HIDDEN IMMUNITY TOTEMS: These are hidden items that allow the person who found it to have immunity at the Altar. The exact instructions on how to play this totem is found with the totem.
Twists from prior seasons:
SURPRISE TRIBAL SACRIFICE: Without an immunity challenge, players must go directly to the elimination phase at the Altar of Kokopelli.
LATE MERGE: Not merging until the Final 5 - the last round hidden totems could be played.
ADVANTAGES: Gave an individual or team some kind of advantage to the immunity challenge.
INDIVIDUAL IMMUNITY NECKLACES AS REWARD: To be used the next time that player would go to any tribal sacrifice.
THE TEMPTATIONS OF KOKOPELLI: These are certain triggered abilities that occurs at the Altar if a player gives up their right to vote.
THE SHRINE of KOKOPELLI: Kokopelli's reward. It is sometimes hidden, sometimes, given, but it is always supplies the player who finds it with information that the other players do not have about the game.
eXile: A place where players would be forced to go to seclude them from the game. Sometimes there have been secret information, or hidden prizes in eXile depending on the season.
Rules & Game Play
Bring an individual tent for yourself--even if you come with friends--and be prepared to possibly move camp once in this game.
How To Sabotage!
Players will be competing in challenges to win immunity from Elimination. The last player standing at the end of the game will be the Last Adventurer.
Each round will be separated by missions. Each round will feature an Operative Mission, a Covert Mission, and an Elimination Mission, not necessarily in that order.
AIM-- Players will be communicating mostly through AOL Instant Messenger.
Notebooks--Each player will have a Notebook where they will record conversations and thoughts about the game.
If a player fails to attend an Elimination Mission, they will be eliminated by the Saboteur.
THE MISSIONS (Game Play)
Most players each round will participate in this mission. Operative Missions are task-oriented challenges that teams must achieve to win immunity. Winning immunity guarantees an individual or team is safe from elimination. They do not participate in the Saboteur's Mission and move on to the next round.
Each round will feature a covert mission that players only unlock by falling into certain categories, performing the correct action, or just plain luck. If a player completes a covert mission, they will have access to another player's Dossier. The Dossier will reveal secret facts about each person and more importantly, will reveal one thing--that that player is NOT the Saboteur.
SPECIAL MISSION CLUES
Through the game will be minor missions to complete. Special missions lead to clues about the Sabotuer's identity.
THE SABOTEUR'S MISSION
The Saboteur's Mission is the elimination mission. One player will be eliminated at the end of this Mission, thus concluding a single round of the game. This mission will start with a message from the Saboteur explaining what a player must do next. Each player must write a confessional during this mission and will also be asked some things about the identity of the Saboteur.
City Safari is an adventure race. It is a cross between a scavenger hunt, an obstacle course, and a race. To win the City Safari, a team will not only have to quick on their feet,
but with their mind as well.
The object of the game is to move from checkpoint to checkpoint completing each challenge as quickly as possible in order to move on to the next checkpoint.
All participants must sign up as teams of three.
All persons must sign a liability waiver and indemnity agreement prior to competing in the game.
All participants may take one backpack with necessary supplies.
All participants are responsible for their own food and water during the course of the race.
Teams must only use transportation provided are instructed to take by the race. Any team that violates this term will be subject to withdrawal from the race.
All members of each team must be present at each checkpoint.
FORKS IN THE ROAD -- This is a checkpoint that allows teams to choose one of two paths, each with its own unique advantages and disadvantages. Players who know the city well, may have the upper hand at these tough choices. One a choice has been taken, a team may not stop and decide to take the other fork.
GO IT ALONE CHALLENGES-- These are challenge checkpoints that divide the team and force the team to evaluate their strengths.
CHALLENGE CHECKPOINT-- A task must be completed before a team can advance in the race.
The first team to reach the final checkpoint with all other checkpoint completed will win the City Safari.